2/15/2024 0 Comments What is a sailboat retrospectiveThe received feedback indicates that the approach helped the teams to mitigate many of the “accidental difficulties” pertaining to the Sprint Retrospective, such as lack of structure, dullness, too many complaints, or unequal participation and made the meetings more productive to some degree. In this paper, we report on an Action Research project in which we implemented six retrospective games in six Scrum teams that had experienced common retrospective problems. Our aim is to investigate whether the adoption of retrospective games can improve retrospective meetings in general and lead to positive societal outcomes. However, there has been little research-based evidence to support the positive effects of retrospective games. To facilitate the implementation of the practice, some agile coaches have proposed to set up retrospective meetings in the form of retrospective games. As reported by several studies, the Sprint Retrospective is an agile practice most likely to be implemented improperly or sacrificed when teams perform under pressure to deliver. Nevertheless, running an effective and enjoyable retrospective meeting is still a challenge in real environments. Not surprisingly, regular reflection on how to become more effective is perceived as one of the most important principles of Agile Software Development. It could be topics helping the team go forward so they need continue with these to keep momentum, or topics related to what is slowing them down or potential risks coming up.įind Actions - Based on the highest voted topic(s) the teams agree on improvement action going forward in the next sprint.In today’s fast-paced world of rapid technological change, software development teams need to constantly revise their work practices. Voting - Time for team voting on the topic(s) that needs focus going forward. Group stickies - In case of more than one sticky with the same topics the team agrees upon grouping them together. Summarize - Each pair summarize the discussion during breakout so all team members can hear what has been discussed. Present and discuss in pairs - Have breakout sessions with 2 (or 3) persons in each breakout room where they present their stickies to each other. Reflect and write individually - Give each team member 7 min to individually write down stickies on the board in the different areas of the sailboat canvas. Set the stage - start the Retrospective by introducing the team of the sailboat metaphor. The Reef represents potential risks ahead that we see will jeopardize future sprint work. The Anchor on the Sailing boat represents everything that is slowing us down an holding us back on the journey towards the sprint goal. As a retrospective is a time for team celebration this is a highly appreciated topic to bring up and an opportunity to bring forward kudos to your team friends. The Sun represents all the things making them feel good and happy during work. The Wind represents everything helping them to achieve the sprint goal, pushing the team's sails boat to go even faster. The tropical island represents the set sprint goal they have aimed to achieve in their daily work during the sprint. Based on the topics addressed during the retrospective, the team agrees on the improvement activities needed for future sprint. Sailboat Retrospective is a fun and easy way to boost the communication of what went well and what slowed the team during current sprint.
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